﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RPGNETContracts
{
    public class RPGNET_SCENARIO
    {
        /// <summary>
        /// 初始化场景,处理连接，登录等
        /// </summary>
        public const byte INIT = 0x01;
        /// <summary>
        /// 游戏场景
        /// </summary>
        public const byte GAME = 0x02;
    }
}
